![]() ![]() ![]() ![]() But when a few people awaken to the world’s true nature and regain their memories, they form the “Go-Home Club” and start fighting for a way to return to the real world-but in doing so, they threaten to destroy this very world, and the safety and comfort it affords the people who are living in blissful ignorance. The Caligula Effect 2 starts from the same basic premise as the previous game: in a dream world (“Redo”) created by a virtual idol, people live in bliss, endlessly reliving a carefree high school life with no memory of the real life and the woes they left behind. Sadly, that means it’s not going to get the attention or recognition it deserves, but the people who are ready to listen to what The Caligula Effect 2 has to say-rather than complaining about it not being something it was never trying to be-are in for a hell of a treat. But here we are, with a sequel that resists the urge to chase the spectre of mainstream appeal and instead just doubles down on what made the first game so remarkable. It’s also the reason I never thought we’d ever see a Caligula Effect 2. It’s a damn shame, but I guess that’s what happens in a medium where “content” and “polish” are so heavily favoured over substance and meaning. A deeply intelligent JRPG that turns the familiar “save the world” premise completely on its head, that takes a more nuanced and thought-provoking approach to moral philosophy than just about any other game ever made, that delivered one of the most unique and satisfying twists on turn-based combat ever-a game that achieved all that sits at a middling 60 on Metacritic, give it take a few points depending on platform. The Caligula Effect is one of the most criminally underrated games of recent memory. ![]()
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